Capping off the 20th anniversary of Madness with a cinematic, live action trailer!
My main responsibility was designing 3D environments that match both the game setting and cinematic vision of the piece. This also included lining up the plate footage, blocking, initial lighting/compositing, and other pre-vis steps needed to bring shots to an initial render.
Following that, I also helped with the more final VFX of certain shots. This included adding gun/action effects, flares, compositing, color correction, etc. Click GIFs for shots I did a majority of the work on!
3D done in Blender 3D. Post compositing, VFX, etc done in After Effects.
I handled rigging and assigning mocap data to a variety of CG photoscans and sculpts! This data was captured through the Rokoko motion capture suit.
Note: Below GIFs are "work in progress" or viewport tests. No clickthrough video is on these.